STEM ALL STARS
STEM All Stars 2018 International Gala
Click here to see pictures of the gala.
The STEM All Stars 2018 International Gala was held on January 1st and 2nd at Goethe Institute in Hyderabad, India. This year we wanted to open our competition to international students so we restricted it to students all over India. We had over 300 girls participate. Participants came from Hyderabad, Bhimavaram and Kerala, India! The Gala event consisted of over 450 attendees including parents, teachers, participants, keynote speakers, and other prominent people including the MLA of Andhra Pradesh. Participants were required to research a global issue, create a triboard, and write an essay. The creation of a video was optional because students residing in villages did not have access to internet. This year, we saw fantastic submissions that are capable of positively disrupting the world and solving real-world problems. We are very proud of all the participants' dedication and passion for their work. Congratulations to the 2018 STEM All Stars Competition winners!
Saturday, January 1st - Goethe Institute Hyderabad, India
10am - 11am: Breakfast and Registration
11am - 12:30pm: Robotics Workshop
12:30pm - 1pm: Lunch
1pm - 1:30pm: Goethe Institute Panel
1:30pm - 2:30pm: Workshop with Vivekananda Public School
2:30pm - 3pm: Snack Break
3pm - 4:30pm: "The Developers" Documentary
Sunday, January 2nd - Goethe Institute Hyderabad, India
3pm - 4pm: Check-in
4pm - 4:30pm: Snack
4:30pm - 4:45pm: Participants may set up their presentation
4:45pm - 5pm: Opening remarks by Sajni Vederey
5pm - 5:10pm: MLA Sivaram Raju, Andhra Pradesh
5:10pm - 5:20pm: Devi Bhupathyraju, Attorney
5:20pm - 6pm: Awards presentation
6pm - 6:10pm: Closing remarks
No. 20, Journalist's Colony, Road No. 3, Banjara Hills,
Hyderabad, Telangana 500082, India
MLA Sivaram Raju
Vetukuri Venkata Siva Rama Raju, also known as Kalavapudi Siva is an Indian politician and member of Andhra Pradesh Legislative Assembly representing Telugu Desam Party (TDP) from Undi (his Assembly constituency).He received his Bachelor of Commerce Degree from Dantuluri Natrayana Raju College (D.N.R. College - Andhra University) Bhimavaram, in 1989. He is an active director of VEM Technologies Private Limited which operates in assembly and systems integration for aerospace and defense systems.In 2009 he was elected as a representative from the Undi constituency in the Andhra Pradesh Legislative Assembly election, 2009. He ran again in the 2014 general elections and was elected to the Andhra Pradesh assembly from the Undi constituency with a vote share of 58.21%.
Mrs. Bhupathyraju is our coordinator in India. Mrs. Bhupathyraju is a commerce graduate and law graduate from Osmania University. From the time she was a child, she was always interested in women and children rights. She has a post graduate diploma in law of ethics from Central University. Served interacts with various children on different social causes. She believes that technology should reach common man globally and simple thinking is the way to success. "One small difference can change the whole world," she says. Mrs. Bhupathyraju proved service to others as a lawyer by standing on the side of justice, helping girls in STEM, and adopting children to educate them. She hopes to help the maximum possible with her greatest efforts.
Ramprasad Kesiraju is the curriculum developer of STEM All Stars and has more than 26 years of experience in psychology and counseling.He specialized in udnerstanding problems of students in their learning. He helps students learn, implement, and get ahead in their studies. He is also part of the education directory board in Bhimavaram. Ramprasad Kesiraju is an author of the book titled How to Make Your Children Victorious.
Maya Sukumaran holds a degree in education and a post graduate in mathematics. She did a course in vedic mathematics and from then, her love for STEM began. Maya has 29 years of teaching experience in schools of repute. She conducts workshops and seminars, authored mathematics text books, and presented her papers in an international conference at IIT Madras. She was also the head of the department of mathematics in the Ivy League Academy. Ms. Sukumaran now wants to change the lives of many students with her teaching experience.
Holds bachelor of engineering graduate degree and master of engineering (embedded systems) post graduate degree from Jawaharlal Nehru Technological University, Hyderabad. He is an ambitious researcher and a visionary having a concern for society and women empowerment. Dayanand is an eminent scholar who is working on several social causes and developing distinct social models for a safe and secure world for a girl child. Since his childhood he developed vivid images of equally competent women sustaining in a male dominant society paving a path for a glorious world. He Strongly believes in a philosophy "The fastest way to change society is to mobilize the women of the world.".
We are proud of all the 2018 submissions!
- Engraved plagues
- Invitation to the STEM All Stars 2018 Gala
- All-expenses paid trip to Hyderabad, India
- Electronics and gadgets
- Recognition on our website and other news media
- Engraved plagues
Winning Projects (Grades 3-5)
Project Title: How Efficient are Simple Machines in the Real World?
Research Abstract: We walked into the dark cave for the 5th grade field trip, only to be welcomed by tired workers depleting more energy by the second. They were weakly trying to extract the coal with their pickaxes and chisels. From what we were learning from school, these tools were wedges. As we grew older, we remembered this moment. When we heard about the science fair we realized that this was a great opportunity for us to learn more about simple machines. We set our question as, “How efficient are simple machines and how do you calculate the amount of effort they reduce?” After much research we figured out the formula for efficiency: fi / fo x100. The fi and the fo represent the force input and the force output respectively. At first we were confused about how to measure the force, but then we recalled Newton’s 2nd law stating that F=ma. So all we had to do was multiply the kgs(kilograms) and the seconds2. As we conducted our experiments and calculated the efficiency rating we figured that some were more effective than others. We used timers and weighing machines to measure the number of newtons used in the experiment. (Reference the chart in the other small trifold for more information on the steps). Simple Machines are everywhere in today’s world. In the mining example presented above, we concluded that pulleys would save more energy than wedges. This proves that this project helps ameliorate the lives of many people and makes their life easier!
Project Title: Vaccines for Kids
Research Abstract: Vaccines are substances used to simulate the production of antibodies and provide immunity against diseases, injected into kids of ages ranging from one to six. Public schools check vaccine records of the students who are newly joining in order to let them in! Scientists believe that vaccines help the kids stay safe and fight diseases that they might encounter as they grow, but other researchers argue that vaccines might do more harm than good! A debate is rising here: Are vaccines mandatory for children? The people who endorse vaccines believe that the injections save many children’s lives from dreadful diseases. Vaccines contain antibodies which are put it in the child’s bloodstream, which eventually flows to the immune system and helps it fight off fearsome germs. After the invention of powerful vaccines children’s deaths have lowered very much and more awareness of vaccines among the public spread. On the other hand, some say that intaking vaccines can have very fatal side effects. The CDC itself confessed that the vaccines may carry out life-threatening allergic reactions in a child. The vaccine-supporters advocate, the injections are safe in the amounts used and what it consists of. Vaccines contain dangerous ingredients such as: thimerosal and aluminum, which are hazardous in large amounts, but consuming small doses are very safe. Children are exposed to more of these ingredients in other items than in vaccines. The CDC and FDA both check that the vaccines are safe before they are out in the market. On the contrary, the anti-vaccines people debate that vaccines contain harmful ingredients. The ingredients can cause many ailments. Some illnesses are: autism, coma, neurological harm, and even death.The vaccine-supporters also urge that vaccines are economically beneficial too. The CDC say that $1.38 trillion was saved by the USA when vaccines were used instead of the medical treatments. The opposing team say that diseases that vaccines target have essentially disappeared, there is no use of taking in the vaccine. It is wasting money that can be used for building public services.
Winning Projects (Grades 6-8)
Project Title: Candy Slide
Research Abstract: How quick are your reflexes? Candy slide is a fun, fast-paced, and exciting game in which players choose their brand of candy and play against a competing brand. It has a title screen where players can view high-scores and choose whether to play single player or double player. Double player cam switch between different players and single player is against a computer. Users have a chance to “flip a coin” for the first move and input their names for the highscore list. The Game opens with a title slide and background music. Players have the option to play single player or multiplayer. They can also see previous high scores, directions, about the game, or quit the game. When they choose a game mode, they are taken to a screen where they can choose their brand of candy. Then, they can play! The user will first get a chance to play against the computer or another player. On the title page, the user also can click a different option to view the directions of the game. Once the user has chosen a game mode, he or she will select a candy-brand which they would like to represent. Candy Slide is played on the standard 8 by 8 square board. Only the 32 dark colored squares are used when playing. Each player begins the game with 12 pieces of candy on the first three rows of the board. At the beginning of the game, there will be a coin toss to determine which player gets to go first. The objective of the game is to capture all of the opponent’s candy in as few moves as possible. He or she can only move one piece of candy at a time. The basic movement is to move a candy one space diagonally forward. When moving forward without claiming an opponent's piece, the player will earn +1 point. If the opponent’s candy is diagonally forward, and the next space beyond the opponent’s candy is empty, he or she can land in that space. This will cause the opponent’s candy to become a vegetable; it will be put to the side and he or she will earn -1 point while the opponent earns +1 point. After taking a jump, the candy might have another jump available. The rule is to keep jumping until there are no jumps available. When one of your candies reached the other side of the board, it will be crowned KC (king of candy). Becoming the KC will give the candy powers such as moving backwards as well as forwards along the diagonals. It will also give the player -10 points! However, it can only move one space. A KC can also jump forward and backward. Similar to the regular candies, KC has the ability to keep on jumping until no more jumps are available. The game continues until no pieces of candy from one of the sides are left and will give the winner an additional, victory bonus of -15 points. Once the game is over, the winner’s score is recorded. The points are negated because the goal is to have the least amount points possible. This encourages the player to use strategy and use as little number of moves as possible.
Project Title: Testing the Effect of Sound on Zebrafish
Research Abstract: Prior to establishing my idea, I did research on the effect of sound on fish. Various sources state that very little is known about the effects of underwater sound on fish. Scientists have not researched thoroughly about this topic because sound is not something that fish constantly experience. However, an important detail to note is that even a small amount of exposure of loud sounds can negatively alter the behavior of the fish, such as reproduction and eating. The purpose of my project was to find the effect of sound on fish and see whether or not it affected the vital components of the cells of the fish and their behaviors. Not only physical changes, but I also tested this on a molecular level. I wanted to find out the factors that influence the behavior of the fish. The frequency of the sound, the duration of the exposure to the sound, and the age of the animals could alter the results so I kept them constant. My goal was to test each of these factors and come to a reasonable conclusion about the effect of sound on zebrafish. I used zebrafish for my experiment because they are excellent research models. They are genetically similar to humans, easier to house and care for, and the impact of any drug treatment is easy to see in these fish. The fish are available in our laboratories. I separated a group of fish into separate tanks in separate rooms: silent and noisy. I recorded the behavior of the fish and any other qualitative/quantitative observations. After constant exposure to noise for about a week, I took the respiration rates of fish by counting the gill movements and looked at the hair cells inside the ear of the fish under a microscope. I found out that the hairs of the fish were indeed damaged, which proved my hypothesis. Noise does affect zebrafish.